![]() The pause() makes each image be visible for the specified amount of time before the loop continues on to the next image. For example, it might display all 10 frames in a quarter of a second which is too fast for you to see. ![]() Multimedia Windows license: MonkeyJam 29 3. It takes no configuration from your part, just press the little camera button to take shots and make sure. If you have an iSight camera, FramebyFrame is very easy to use. In the media library, the video will be displayed frame by frame automatically. However depending on how fast the loop is and how many frame there are, you might not see much. FramebyFrame is a basic application to create stopmotion with your webcam. Step 1 Open the Windows Media Maker on your computer, and click 'Add Videos and Photos' option in 'Home' tab to import the video you want to edit into the video editor. Putting a drawnow in there will force it to not continue until the screen has been refreshed/repainted/updated. What was happening was that it was screaming through the loop and the screen refresh messages were piling up, essentially getting ignored until it thought it had enough time to act upon them, which was only after your loop had finished, then it did them all so fast you didn't see any of them except the final one. ![]() When you have a tight, intensive loop, it might decide that that loop takes precedence over other things like screen refreshes, disk I/O, playing music, etc. But the operating system in a multitasking system can decide on what order to process messages. ![]() Essentially the image() function sends a "message" to the graphics card (video adapter) to refresh the screen with the current image. It's the drawnow that is necessary, though a long enough pause gives the same effect. ![]()
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